Start Screen
Game Play
End Screen
List of Technologies
Per Pixel Lighting
Per Pixel lighting was integrated to make lighting on textures more realistic
 
MD2 Models
MD2 Models with animation are being used for the player and enemies. We have also begun developement (in Milkshape) to create MD2 models for items, weapons, and new players.
 
Level Editor
Level Editor was created to construct new levels. It maps out the placement of walls, doors, items and zombies.
 
Spacial Data Strucure
A uniform spacial datastructure was used to break down the level in to "chunks". Each "chunk" only checks the surrounding chunks instead of the entire level. This helps optimise the checks for collision detection
 
Particle Generator
A particle generator was constructed to be used for the various tank weapons, as well as bombs.
 
AI
A semi complex AI has been set up for the zombies. The zombies have spheres of awareness that determine whether the zombie comes to attack or continues to patrol.
 
HUD
HUD containing bars for weapons, health, and zombie awareness. Also incorporates a mini map and current useable weapons.
 
References
>> REAL Flash webpage for Zombs
Zombs is a 3rd person survival horror game in which you find yourself stuck in a hospital trying to find your wife. You wake up finding yourself badly injured. Walking is labored and every step requires a large amount of energy. As you search the hospital you find that you aren't alone. Infected patients try to attack you as you try to survive. All the while searching for your wife you wonder to yourself Have you been infected?

Game Play Demo
Tutorial: Keys
Left Click: Melee
Space: Use Inventory
E: Open Door
Follow yellow objectives on the map. Melee zombies to deal damage. Crawling zombies can't be melee'd so run if attacked by them.


Per Pixel Lighting
We created per pixel lighting using GLSL, this allowed us to manipulate the lighting and ambient feel of our game.




MD2 Models
Our team created an MD2 Model loader and used milkshape to create custom models and animations.


AI
Our game uses an Modified A* algorithm to calculate AI per frame in real time Allowing Zombies to find you from across the map..


Particle Generator
Created a Custom Particle engine for flamethrower and bomb effects. This allowed us to create particle systems with custom particle physics


HUD
Our heads up display shows the plaayer which objective to go to next and where zombies are on the map.



Inventory and Item Combination
Our heads up display gives the player information about his vitals and items obtained. Items shown include all weapons, health, adrenaline shots, awareness and out minimap.



XRay Transparent Walls
We allow the player to see through walls to check ahead for iminent danger using the XRay Machine.
Zombs Developement Crew
> Alan DeLonga
> Reece Engle
> Jordan Gasch
> Evan Kleist
 
Copyright (c) 2011 | Zombs
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