Cogstav - CPE 476 Project, Winter 2013 Cal Poly, San Luis Obispo
Team Members:
James Aldag
Zach Behnke
Raymond Ching
Paul Doyle
Jack Henderson
Summary:
Cogstav is a third-person platforming game in which the object is to reach the end of each level. Through the use of different gadgets, our little hero must traverse perilous terrain in order to reach his goal.
Controls:
A / D - Move Left / Right
W - Jump
S - Activate Umbrella
Left Mouse - Shoot Gun
Right Mouse - Shoot Grapple
C - Return to last checkpoint
N - Go to next level (Only at end of level)
1 / 2 / 3 - Skip to level 1 / 2 / 3
ESC - Quit
Technologies we're proud of:
Enemy AI
Enemies in the level will walk / fly around, attempting to slay any friendly robot they see with a barrage of bullets.
Sophisicated HUD
Cogstav can easily view his remaining health and energy, as well as seeing the number of enemies he's killed and the amount of time on the level he's spent. He also knows when he emerges from a level victoriously, or falls down in defeat.
Bump Mapping
The platforms Cogstav attempts to traverse are beautifully textured with bump maps.
Mouse Implementation
Cogstav can shoot and grapple to wherever the cursor points to.
Shadow Mapping
Cogstav's shadow is visible on any surface beneath him, so the user has an easier time landing on platforms.