For my final project in Zoe Wood's 476 class, I attempted to recreate Frogger in 3d.

In Frogger, the object is to get to the other side of the street without getting creamed by passing automobiles.

I put texture maps on all the surfaces. The cars are boxes with texture maps. Even though the boxes are geometrically simple, it was difficult to map each vertex to the proper point in the texture map.

It was also a challenge to make the traffic behave properly, alternating speed randomly without the cars running into eachother.


Traffic


Ground Texture


I had to map texture maps like these to every vertex of the box.


Goodbye world!

I didn't use any references but I did steal a PPM reader off the internet from:

http://goanna.cs.rmit.edu.au/~nigels/Interactive3D/lab9/