Description
All additional functionality of the UI will be described here that was
not covered previously.
Keyboard Shortcuts
The following keys while the main window is in focus have the following respective
effects:
r: The same effect as pressing the reset button.
q: The same effect as pressing the quit button.
Right Mouse Menu
If the right mouse button is pressed, a menu appears (when in the main window).
The menu contains all the animations for the loaded skeleton file. Selecting one
of these items is the same as selecting it from the dropdown menu in the
Animation Rollout and pressing the Animate! button
there.
Left Mouse Button
The left mouse button is used to rotate the object using a virtual trackball. click
and drag to use the trackball. The rotation uses the camera, so using it with the
translation spinners is not recommended.
The mesh after rotating the camera.