Additional GUI/UI Components

Description
All additional functionality of the UI will be described here that was not covered previously.

Keyboard Shortcuts
The following keys while the main window is in focus have the following respective effects:
r: The same effect as pressing the reset button.
q: The same effect as pressing the quit button.

Right Mouse Menu
If the right mouse button is pressed, a menu appears (when in the main window). The menu contains all the animations for the loaded skeleton file. Selecting one of these items is the same as selecting it from the dropdown menu in the Animation Rollout and pressing the Animate! button there.

Left Mouse Button
The left mouse button is used to rotate the object using a virtual trackball. click and drag to use the trackball. The rotation uses the camera, so using it with the translation spinners is not recommended.


The mesh after rotating the camera.

back