Description
This rollout contains some general use commands.
Draw Mesh Checkbox
This checkbox will display the mesh when selected. If it isn't selected,
then the mesh will be drawn in bone mode (which displays the bones and joints
of the skeleton).
The mesh with all default modes.
Cell Shading Checkbox
When selected, the mesh will be drawn in cell shading mode. If the program
was compiled with positional lighting, then the cell shading will use a positional
light, otherwise the light will be directional (which is quicker to compute for
large meshes).
The mesh in cell shading mode.
Flat Shading Checkbox
When selected, the mesh will be displayed with flat shading, otherwise
the mesh will be displayed with smooth shading (which is default). This
checkbox is irrelevant if cell shading is enabled.
The mesh in flat shading mode.
Orthographic Viewing Checkbox
When selected, the main window displays orthographic viewing (which is
default). When deselected, the main window uses perspective viewing.
The mesh in perspective mode.
Auto Save Checkbox
If this checkbox is selected (which it is by default), then hitting the
Save and Save Rotation buttons from the
Manipulate Animation Rollout
will save the changes to the file. This is helpful if you continually
forget to hit the Save Animations button before exiting the program (which
causes all work not saved to be lost).
Save Animations Button
When this button is pressed, the skeleton file is updated to reflect changes
in the animations. Make sure to hit the Save button from the
Manipulate Animation Rollout before
pressing this, otherwise the edited/created animation will not be updated to
the file. If the Auto Save checkbox is selected, then pressing this button is
unnecessary.
Reset Button
This button will reset the skeleton animation. If the Use current animation
checkbox from the
Manipulate Animation Rollout is
selected, then the animation is reset to the Begin Time spinner value, otherwise
the skeleton is reset to its initial pose. The scale is set to 1.0, the
translations are set to 0.0, and the camera is centered in front of the object.
Exit Button
Pressing this button will exit the program. The skeleton file will NOT
be updated at this point in time.