The General Rollout

Description
This rollout contains some general use commands.

Draw Mesh Checkbox
This checkbox will display the mesh when selected. If it isn't selected, then the mesh will be drawn in bone mode (which displays the bones and joints of the skeleton).


The mesh with all default modes.

Cell Shading Checkbox
When selected, the mesh will be drawn in cell shading mode. If the program was compiled with positional lighting, then the cell shading will use a positional light, otherwise the light will be directional (which is quicker to compute for large meshes).


The mesh in cell shading mode.

Flat Shading Checkbox
When selected, the mesh will be displayed with flat shading, otherwise the mesh will be displayed with smooth shading (which is default). This checkbox is irrelevant if cell shading is enabled.


The mesh in flat shading mode.

Orthographic Viewing Checkbox
When selected, the main window displays orthographic viewing (which is default). When deselected, the main window uses perspective viewing.


The mesh in perspective mode.

Auto Save Checkbox
If this checkbox is selected (which it is by default), then hitting the Save and Save Rotation buttons from the Manipulate Animation Rollout will save the changes to the file. This is helpful if you continually forget to hit the Save Animations button before exiting the program (which causes all work not saved to be lost).

Save Animations Button
When this button is pressed, the skeleton file is updated to reflect changes in the animations. Make sure to hit the Save button from the Manipulate Animation Rollout before pressing this, otherwise the edited/created animation will not be updated to the file. If the Auto Save checkbox is selected, then pressing this button is unnecessary.

Reset Button
This button will reset the skeleton animation. If the Use current animation checkbox from the Manipulate Animation Rollout is selected, then the animation is reset to the Begin Time spinner value, otherwise the skeleton is reset to its initial pose. The scale is set to 1.0, the translations are set to 0.0, and the camera is centered in front of the object.

Exit Button
Pressing this button will exit the program. The skeleton file will NOT be updated at this point in time.

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