Strongbad 3D Model with Texture Mapping and Animation by Jasmin Vanta |
This 3D model was modeled after the cartoon character Strongbad. The original Strongbad can be found at Homestarrunner.com |
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1st Step: Hierarchical Modeling The character's body was built using the primitives gluSphere and gluCylinder. Stretched/skewed spheres were necessary for the head, gloves, and shoes. |
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2nd Step: Texture Mapping The character's face was acquired from an image from Homestarrunner.com and applied as a texture map onto the sphere. All other body parts were texture mapped with images created from microsoft paint. |
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3rd Step: Animation Several animation methods were created using a timer function. Through animation, the character is able to: -rotate around the y axis -nod yes and no -head sway -flap arms -make "Strongbad" talking gestures -make angry gestures -act victorious -act sad -smell left and right armpits |
front view |
back view |
Keyboard Commands r = right rotate l = left rotate y = yes n = no s = sway head a = arm flap m = mad z = sad v = victory t = talking gestures e = smell right armpit w = smell left armpit d = sb-techno (with sound) h = reset q = quit |
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talking gesture |
sad gesture |