
Here is some general information about my work in computer graphics at Cal Poly. Please follow the links for more detailed information. Note that there is some more general information about computer graphics at Cal Poly on Chris Buckalew's
CG info page (see other links below as well).
Graphics related courses (note that all courses are taught in OpenGL and student's are encouraged to use C++, but C is accepted), occasionally projects in Direct X are allowed:
CSC/CPE 471, Introduction to Computer Graphics
CPE/CSC 476, Real-Time 3D Computer Graphics Software Systems
CSC 571, Computer Graphics (graduate course)
Other Cal Poly computer graphic's links:
Very short low res or high res video showcase of Cal Poly student work in computer graphics for 2007.
Cal Poly bio:
This is a project focused class where student teams develop a large interactive entertainment software project (typically a computer game).
Students pick teams in the first week (teams of 4-8 people) and those teams work together all quarter to build as close to a real (single level) game as possible. Lecture material covers a deep understanding of the graphics pipeline with an eye on optimizing performance for real-time interaction with complex virtual worlds, shaders, multi-texturing, level of detail and graphics effects.
This is a graduate level computer graphics course typically focused on the topic of geometric modeling. Students read and present SIGGRAPH papers and program various projects related to geometric modeling, culminating in a final project (typically an implementation of a SIGGRAPH research paper). This is an excellent course to start your Master's thesis research in computer graphics.
Top student projects from CSC/CPE 471
Example Master's thesis
Interactive Entertainment Curriculum at Cal Poly
Chris Buckalew's CG info page
Dr. Zoë Wood, Assistant Professor (2003)
BS Computer Science UCSC, MS, PhD Computer Science Caltech
Office 14-209
(805) 756-5540
Dr. Wood's
research area is computer graphics with a specific focus on
geometric modeling. She is responsible for introducing a new graduate
level computer graphics course,
CSC 571 and regularly teaches
CSC 471 and
CSC 476. All of these courses are very project focused.
She is a part of the
Interactive Entertainment curriculum development
at Cal Poly and supervises
Master's thesis research projects
in computer graphics as well as senior projects. Many of these projects result in research publications. Dr. Wood regularly
arranges industry visits for her students to places such as EA and Dream
Works. Dr. Wood was voted the Professor of the Year award in 2004 by the Department's students. During her PhD work, Dr. Wood did computer graphics research at the
following places: Microsoft Research, Hewlett-Packard Labs, and NASA Ames Research Center.