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Sokoban application starts with the opening animated sequence. | ||
The main menu appears with solo game, multiplayer game, high scores, and level editor buttons displayed. | ||
When solo game is pressed, the first level opens in the main window. | ||
Score (Defaulted to 0), Level Name (Defaulted to "Level 1"), Moves (Defaulted to 0), Pushes (Defaulted to 0), Crates Incinerated (Defaulted to 0), Elapsed Time (Starting at 0 and increasing with seconds) fields are all present on the right hand side of the main window. | ||
Restart, Undo, and End Game buttons are all present in the bottom right-hand corner of the window. | ||
Pressing the UP button makes the robot move up one tile space. | ||
Pressing the DOWN button makes the robot move down one tile space. | ||
Pressing the RIGHT button makes the robot move to the right one tile space. | ||
Pressing the LEFT button makes the
robot move to the left one tile space.
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Pressing the UNDO button in the bottom right-hand corner undoes the last move performed. | ||
Pressing the Restart button resets the map and scoring fields to their default values. | ||
Pushing a crate into the incinerator removes the crate and displays a dialog box to tell the user their level results. | ||
Saving a game under Game | Save Game|
"Testing" saves a game. |
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Trying to load a game under Game | Load
Game| "Testing" loads the level. |
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Pressing the OK button, level 2 begins with all score fields reset to default values. | ||
Pressing the Pause button stops the timer
and blanks the screen out. |
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Pressing the Instant Replay button replays all previous moves made. | ||
Pressing the End Game button brings up the main menu. | ||
Pressing the New Multilayer Game button brings up the Start New Multiplayer Game menu. | ||
Connecting two computers via the host begins the multiplayer game on the first level with both robots and defaulted stats. | ||
Selecting Next Level under the Level | Next Level brings up an agreement box on the other computer. | ||
Selecting No on the other computer does not change the level | ||
Selecting Yes on the other computer changes the level to Level 2 with default stats. | ||
Selecting Previous Level under the Level | Previous Level brings up an agreement box on the other computer. | ||
Selecting No on the other computer does not change the level | ||
Selecting Yes on the other computer changes the level to Level 1 with default stats. | ||
Selecting Previous Level under the Level | Restart Level brings up an agreement box on the other computer. | ||
Selecting No on the other computer does not restart the level | ||
Selecting Yes on the other computer restarts the level with default stats | ||
Selecting Go To Level under the Level | Go TO Level brings up the Go To Level selection box. Clicking Level 4 and Ok makes the box disappear. An agreement box on the other computer is displayed. | ||
Selecting No on the other computer does not change the level. | ||
Selecting Yes on the other computer changes the level to Level 4 with default stats. | ||
Start a new Solo Game from the main menu. | ||
Finish first level. | ||
Pressing the Continue button should display the next level. | ||
Click End Game button. | ||
The game should end and ask for a name to add to the high scores list. | ||
The game should now return to the main menu. | ||
Click the View High Scores button from the main menu. | ||
The high scores list should be displayed containing the name and score you received from the last game. | ||
Close the View High Scores dialog box. | ||
Click the Level Editor button from the main menu. | ||
Click the wall icon on the side bar. | ||
Draw a happy face on the level. | ||
Click the Robot button. | ||
Add a robot to the map. | ||
Click the crate button. | ||
Add a crate to the map. | ||
Click the incinerator button. | ||
Add an incinerator to the map. | ||
Save the level as "happy". | ||
Select New Level Template from the Level menu | ||
The level should be blank. | ||
Select Load Level from the Level menu. | ||
Select the level "happy" from the levels available. | ||
The smiling level should be visible. | ||
Exit the level editor. | ||
Open the levels.lst file located in the .\levels\ directory. | ||
Add the "happy" to the end of the file on its own line. | ||
Start a new Single player game. | ||
Select Goto level from the Level menu. | ||
Select "happy" from the goto level dialog. | ||
The smiling level should be loaded and ready to play. |